42 research outputs found

    Influence of a local change of depth on the behavior of bouncing oil drops

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    The work of Couder \textit{et al} (see also Bush \textit{et al}) inspired consideration of the impact of a submerged obstacle, providing a local change of depth, on the behavior of oil drops in the bouncing regime. In the linked videos, we recreate some of their results for a drop bouncing on a uniform depth bath of the same liquid undergoing vertical oscillations just below the conditions for Faraday instability, and show a range of new behaviors associated with change of depth. This article accompanies a fluid dynamics video entered into the Gallery of Fluid Motion of the 66th Annual Meeting of the APS Division of Fluid Dynamics.Comment: High and low resolutions videos included as ancillary file

    Augmented Reality: What Motivates Late Millennials towards Fashion Mobile Apps?

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    Generation Z is expected to be a dominant demographic and economic group. Cyber-waviness, constant reliance on smart devices that allows them to be always connected are among some of their intrinsic characteristics. The combination of this reality with the ever-changing technological environment is compelling retailers to reshape their business strategies, to meet this group desires and expectations and to foster their engagement. Augmented reality (AR) is emerging as a technological solution that pleases both consumers and retailers. This paper aims to answer two main questions: (1) How does generation Z evaluate an AR experience? (2) Which attributes/benefits do they value or not during an AR experience? Drawing on a qualitative methodology – content analysis of 34 interviewees – we discuss six main dimensions the potential customer value of the relationship between them and AR experiences under retailer context.info:eu-repo/semantics/publishedVersio

    Influence of a local change of depth on the behavior of walking oil drops

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    Bouncing liquid silicone oil drops on a vertically oscillating bath of the same liquid were studied experimentally. The different bouncing regimes previously described in the literature were observed, with transitions depending mainly on the droplet size and the forcing acceleration of the oil bath. In a particular range of forcing amplitudes, just below the Faraday instability threshold where standing waves appear on the free surface, walking drops traveling at a constant velocity over the surface were observed, consistent with previous studies. The influence of a local change of depth on this walking behavior was studied by submerging an obstacle in the oil bath. Notably different to the study of Eddi et al. (2009) [1], the depth change was such that walking was still observed over the obstacle. Previously unobserved drop trajectories, including trapping of a walking drop over the obstacle, crossing for non-normal drop approach to the obstacle, and reflection from the rear face of the obstacle were observed and explained in light of recent results and models in the literature

    Augmented reality technologies, systems and applications

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    This paper surveys the current state-of-the-art of technology, systems and applications in Augmented Reality. It describes work performed by many different research groups, the purpose behind each new Augmented Reality system, and the difficulties and problems encountered when building some Augmented Reality applications. It surveys mobile augmented reality systems challenges and requirements for successful mobile systems. This paper summarizes the current applications of Augmented Reality and speculates on future applications and where current research will lead Augmented Reality's development. Challenges augmented reality is facing in each of these applications to go from the laboratories to the industry, as well as the future challenges we can forecast are also discussed in this paper. Section 1 gives an introduction to what Augmented Reality is and the motivations for developing this technology. Section 2 discusses Augmented Reality Technologies with computer vision methods, AR devices, interfaces and systems, and visualization tools. The mobile and wireless systems for Augmented Reality are discussed in Section 3. Four classes of current applications that have been explored are described in Section 4. These applications were chosen as they are the most famous type of applications encountered when researching AR apps. The future of augmented reality and the challenges they will be facing are discussed in Section 5

    Augmented Reality

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